Remember that snake game I was talking about not so long ago? Well, I recoded it from scratch using SDL instead of console graphics, making it cross-platform and a lot cooler. You can get the Compiled Windows Executable, which is RARed to save space, or the Source code (also RARed) if you want to study the code or compile it on another platform.
It’s basically the same as my other snake game, except that I’ve put a lot more stuff into functions, giving me a cleaner source code. It uses SDL, SDL_ttf and SDL_mixer, and some standard C/C++ headers, so it should compile in any compiler.
Blomqvist March 13th 2007, 16:26 CET
Helt okey spel, lite beroendeframkallande. Men lite irriterande att man kan äta upp sig själv genom att trycka på pilen som går åt motsatt håll.
Alltså, åk åt vänster, tryck på högerpil och wops, du är död!